Install this package:
emerge -a dev-games/godot
If the package is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask dev-games/godot
Or alternatively:
emerge --autounmask-write -a dev-games/godot
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 4.7_beta1 | 8 | ~amd64 | 0 |
<pkgmetadata> <maintainer type="person"> <email>ionen@gentoo.org</email> <name>Ionen Wolkens</name> </maintainer> <maintainer type="project"> <email>games@gentoo.org</email> <name>Gentoo Games Project</name> </maintainer> <longdescription> Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles. </longdescription> <use> <flag name="deprecated">Enable support for deprecated features</flag> <flag name="double-precision">Use double-precision floats (default: single-precision)</flag> <flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag> <flag name="tools">Enable the Godot Editor for game development</flag> </use> <upstream> <doc>https://docs.godotengine.org/</doc> <remote-id type="github">godotengine/godot</remote-id> </upstream> </pkgmetadata>
Manage flags for this package:
euse -i <flag> -p dev-games/godot |
euse -E <flag> -p dev-games/godot |
euse -D <flag> -p dev-games/godot
| Flag | Description | 4.7_beta1 |
|---|---|---|
| accessibility | Adds support for braille displays using brltty ⚠️ | ✓ |
| alsa | Enable alsa output for sound emulation ⚠️ | ✓ |
| dbus | ⚠️ | ⊕ |
| debug | Enable DCHECK feature with severity configurable at runtime. Mostly intended for debugging and development, NOT RECOMMENDED for general use. ⚠️ | ✓ |
| deprecated | Enable support for deprecated features | ✓ |
| double-precision | Use double-precision floats (default: single-precision) | ✓ |
| fontconfig | ⚠️ | ⊕ |
| gui | Build FreeCAD with a Qt based GUI. If built without setting this USE flag, FreeCAD can be used in a headless mode, for server-side instances. The Python modules are available, without their GUI parts though, if this is unset. ⚠️ | ⊕ |
| pulseaudio | Enable PulseAudio audio support ⚠️ | ✓ |
| raycast | Enable the raycast Editor module using <pkg>media-libs/embree</pkg> | ✓ |
| sdl | Build Cam extra tool with SDL sink support (requires USE=gui) ⚠️ | ⊕ |
| speech | ⚠️ | ✓ |
| test | ⚠️ | ✓ |
| theora | ⚠️ | ⊕ |
| tools | Enable the Godot Editor for game development | ⊕ |
| udev | ⚠️ | ⊕ |
| upnp | ⚠️ | ⊕ |
| vulkan | Add support for the Vulkan viewport backend ⚠️ | ⊕ |
| wayland | Enable native Wayland support for better integration with Wayland-based desktop environments ⚠️ | ✓ |
| webp | ⚠️ | ⊕ |
| Type | File | Size | Versions |
|---|---|---|---|
| DIST | godot-4.7-beta1.tar.xz | 44991172 bytes | 4.7_beta1 |
| Type | File | Size |
|---|