dev-games/godot (bentoo)

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Install

Install this package:

emerge -a dev-games/godot

If the package is masked, you can unmask it using the autounmask tool or standard emerge options:

autounmask dev-games/godot

Or alternatively:

emerge --autounmask-write -a dev-games/godot

Package Information

Description:
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.
Homepage:
https://godotengine.org/
License:
MIT Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 )

Versions

Version EAPI Keywords Slot
4.7_beta1 8 ~amd64 0

Metadata

Description

Maintainers

Upstream

Raw Metadata XML
<pkgmetadata>
	<maintainer type="person">
		<email>ionen@gentoo.org</email>
		<name>Ionen Wolkens</name>
	</maintainer>
	<maintainer type="project">
		<email>games@gentoo.org</email>
		<name>Gentoo Games Project</name>
	</maintainer>
	<longdescription>
		Godot Engine is a feature-packed, cross-platform game engine
		to create 2D and 3D games from a unified interface. It provides
		a comprehensive set of common tools, so that users can focus on
		making games without having to reinvent the wheel. Games can be
		exported with one click to a number of platforms, including the
		major desktop platforms (Linux, macOS, Windows), mobile
		platforms (Android, iOS), as well as Web-based platforms (HTML5)
		and consoles.
	</longdescription>
	<use>
		<flag name="deprecated">Enable support for deprecated features</flag>
		<flag name="double-precision">Use double-precision floats (default: single-precision)</flag>
		<flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag>
		<flag name="tools">Enable the Godot Editor for game development</flag>
	</use>
	<upstream>
		<doc>https://docs.godotengine.org/</doc>
		<remote-id type="github">godotengine/godot</remote-id>
	</upstream>
</pkgmetadata>

Lint Warnings

USE Flags

Manage flags for this package: euse -i <flag> -p dev-games/godot | euse -E <flag> -p dev-games/godot | euse -D <flag> -p dev-games/godot

Flag Description 4.7_beta1
accessibility Adds support for braille displays using brltty ⚠️
alsa Enable alsa output for sound emulation ⚠️
dbus ⚠️
debug Enable DCHECK feature with severity configurable at runtime. Mostly intended for debugging and development, NOT RECOMMENDED for general use. ⚠️
deprecated Enable support for deprecated features
double-precision Use double-precision floats (default: single-precision)
fontconfig ⚠️
gui Build FreeCAD with a Qt based GUI. If built without setting this USE flag, FreeCAD can be used in a headless mode, for server-side instances. The Python modules are available, without their GUI parts though, if this is unset. ⚠️
pulseaudio Enable PulseAudio audio support ⚠️
raycast Enable the raycast Editor module using <pkg>media-libs/embree</pkg>
sdl Build Cam extra tool with SDL sink support (requires USE=gui) ⚠️
speech ⚠️
test ⚠️
theora ⚠️
tools Enable the Godot Editor for game development
udev ⚠️
upnp ⚠️
vulkan Add support for the Vulkan viewport backend ⚠️
wayland Enable native Wayland support for better integration with Wayland-based desktop environments ⚠️
webp ⚠️

Files

Manifest

Type File Size Versions
DIST godot-4.7-beta1.tar.xz 44991172 bytes 4.7_beta1
Unmatched Entries
Type File Size