Install this version:
emerge -a =games-emulation/pcsx-redux-9999
If this version is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask =games-emulation/pcsx-redux-9999
Or alternatively:
emerge --autounmask-write -a =games-emulation/pcsx-redux-9999
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 9999 | 8 | 0 |
# Copyright 1999-2026 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
# inherit lists eclasses to inherit functions from. For example, an ebuild
# that needs the eautoreconf function from autotools.eclass won't work
# without the following line:
inherit git-r3
# autotools
#
# Eclasses tend to list descriptions of how to use their functions properly.
# Take a look at the eclass/ directory for more examples.
# Short one-line description of this package.
DESCRIPTION="The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX. "
# Homepage, not used by Portage directly but handy for developer reference
HOMEPAGE="The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX. "
# Point to any required sources; these will be automatically downloaded by
# Portage.
EGIT_REPO_URI="https://github.com/grumpycoders/pcsx-redux.git"
# Source directory; the dir where the sources can be found (automatically
# unpacked) inside ${WORKDIR}. The default value for S is ${WORKDIR}/${P}
# If you don't need to change it, leave the S= line out of the ebuild
# to keep it tidy.
#S="${WORKDIR}/${P}"
# License of the package. This must match the name of file(s) in the
# licenses/ directory. For complex license combination see the developer
# docs on gentoo.org for details.
LICENSE="GPL-2"
# The SLOT variable is used to tell Portage if it's OK to keep multiple
# versions of the same package installed at the same time. For example,
# if we have a libfoo-1.2.2 and libfoo-1.3.2 (which is not compatible
# with 1.2.2), it would be optimal to instruct Portage to not remove
# libfoo-1.2.2 if we decide to upgrade to libfoo-1.3.2. To do this,
# we specify SLOT="1.2" in libfoo-1.2.2 and SLOT="1.3" in libfoo-1.3.2.
# emerge clean understands SLOTs, and will keep the most recent version
# of each SLOT and remove everything else.
# Note that normal applications should use SLOT="0" if possible, since
# there should only be exactly one version installed at a time.
# Do not use SLOT="", because the SLOT variable must not be empty.
SLOT="0"
# Using KEYWORDS, we can record masking information *inside* an ebuild
# instead of relying on an external package.mask file. Right now, you
# should set the KEYWORDS variable for every ebuild so that it contains
# the names of all the architectures with which the ebuild works.
# All of the official architectures can be found in the arch.list file
# which is in the profiles/ directory. Usually you should just set this
# to "~amd64". The ~ in front of the architecture indicates that the
# package is new and should be considered unstable until testing proves
# its stability. So, if you've confirmed that your ebuild works on
# amd64 and ppc, you'd specify:
# KEYWORDS="~amd64 ~ppc"
# Once packages go stable, the ~ prefix is removed.
# For binary packages, use -* and then list the archs the bin package
# exists for. If the package was for an x86 binary package, then
# KEYWORDS would be set like this: KEYWORDS="-* x86"
# Do not use KEYWORDS="*"; this is not valid in an ebuild context.
KEYWORDS=""
# Comprehensive list of any and all USE flags leveraged in the ebuild,
# with some exceptions, e.g., ARCH specific flags like "amd64" or "ppc".
# Not needed if the ebuild doesn't use any USE flags.
IUSE=" +openbios "
# A space delimited list of portage features to restrict. man 5 ebuild
# for details. Usually not needed.
#RESTRICT="strip"
# Run-time dependencies. Must be defined to whatever this depends on to run.
# Example:
# ssl? ( >=dev-libs/openssl-1.0.2q:0= )
# >=dev-lang/perl-5.24.3-r1
# It is advisable to use the >= syntax show above, to reflect what you
# had installed on your system when you tested the package. Then
# other users hopefully won't be caught without the right version of
# a dependency.
RDEPEND="dev-libs/libfmt media-libs/glfw dev-libs/libuv media-libs/freetype media-libs/sdl2-net sys-libs/zlib dev-libs/capstone net-misc/curl"
# Build-time dependencies that need to be binary compatible with the system
# being built (CHOST). These include libraries that we link against.
# The below is valid if the same run-time depends are required to compile.
#DEPEND="${RDEPEND}"
# Build-time dependencies that are executed during the emerge process, and
# only need to be present in the native build system (CBUILD). Example:
BDEPEND="virtual/pkgconfig
dev-build/make
media-gfx/imagemagick
openbios? ( app-containers/docker ) "
# The following src_configure function is implemented as default by portage, so
# you only need to call it if you need a different behaviour.
#src_configure() {
# econf
#}
# The following src_compile function is implemented as default by portage, so
# you only need to call it, if you need different behaviour.
src_compile() {
# emake is a script that calls the standard GNU make with parallel
# building options for speedier builds (especially on SMP systems).
# Try emake first. It might not work for some packages, because
# some makefiles have bugs related to parallelism, in these cases,
# use emake -j1 to limit make to a single process. The -j1 is a
# visual clue to others that the makefiles have bugs that have been
# worked around.
emake
if use openbios; then
./dockermake.sh openbios | die
fi
}
# The following src_install function is implemented as default by portage, so
# you only need to call it, if you need different behaviour.
src_install() {
# You must *personally verify* that this trick doesn't install
# anything outside of DESTDIR; do this by reading and
# understanding the install part of the Makefiles.
# This is the preferred way to install.
emake DESTDIR="${D}/usr" install
# When you hit a failure with emake, do not just use make. It is
# better to fix the Makefiles to allow proper parallelization.
# If you fail with that, use "emake -j1", it's still better than make.
# For Makefiles that don't make proper use of DESTDIR, setting
# prefix is often an alternative. However if you do this, then
# you also need to specify mandir and infodir, since they were
# passed to ./configure as absolute paths (overriding the prefix
# setting).
#emake \
# prefix="${D}"/usr \
# mandir="${D}"/usr/share/man \
# infodir="${D}"/usr/share/info \
# libdir="${D}"/usr/$(get_libdir) \
# install
# Again, verify the Makefiles! We don't want anything falling
# outside of ${D}.
}
Manage flags for this package:
euse -i <flag> -p games-emulation/pcsx-redux |
euse -E <flag> -p games-emulation/pcsx-redux |
euse -D <flag> -p games-emulation/pcsx-redux
dev-libs/libfmt media-libs/glfw dev-libs/libuv media-libs/freetype media-libs/sdl2-net sys-libs/zlib dev-libs/capstone net-misc/curl
virtual/pkgconfig dev-build/make media-gfx/imagemagick openbios? ( app-containers/docker )