dev-games/godot (gentoo)

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Package Information

Description:
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.
Homepage:
https://godotengine.org/
License:
MIT Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 )

Versions

Version EAPI Keywords Slot
4.6.1 8 ~amd64 0
4.5.2 8 ~amd64 0
4.5.1 8 ~amd64 0
4.4.1-r1 8 ~amd64 0

Metadata

Description

Maintainers

Upstream

Raw Metadata XML
<pkgmetadata>
	<maintainer type="person">
		<email>ionen@gentoo.org</email>
		<name>Ionen Wolkens</name>
	</maintainer>
	<maintainer type="project">
		<email>games@gentoo.org</email>
		<name>Gentoo Games Project</name>
	</maintainer>
	<longdescription>
		Godot Engine is a feature-packed, cross-platform game engine
		to create 2D and 3D games from a unified interface. It provides
		a comprehensive set of common tools, so that users can focus on
		making games without having to reinvent the wheel. Games can be
		exported with one click to a number of platforms, including the
		major desktop platforms (Linux, macOS, Windows), mobile
		platforms (Android, iOS), as well as Web-based platforms (HTML5)
		and consoles.
	</longdescription>
	<use>
		<flag name="deprecated">Enable support for deprecated features</flag>
		<flag name="double-precision">Use double-precision floats (default: single-precision)</flag>
		<flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag>
		<flag name="tools">Enable the Godot Editor for game development</flag>
	</use>
	<upstream>
		<doc>https://docs.godotengine.org/</doc>
		<remote-id type="github">godotengine/godot</remote-id>
	</upstream>
</pkgmetadata>

Lint Warnings

USE Flags

Flag Description 4.6.1 4.5.2 4.5.1 4.4.1-r1
accessibility Add support for accessibility (eg 'at-spi' library)
alsa Add support for media-libs/alsa-lib (Advanced Linux Sound Architecture)
dbus Enable dbus support for anything that needs it (gpsd, gnomemeeting, etc)
debug Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces
deprecated Enable support for deprecated features
double-precision Use double-precision floats (default: single-precision)
fontconfig Support for configuring and customizing font access via media-libs/fontconfig
gui Enable support for a graphical user interface
pulseaudio Add sound server support via media-libs/libpulse (may be PulseAudio or PipeWire)
raycast Enable the raycast Editor module using <pkg>media-libs/embree</pkg>
sdl Add support for Simple Direct Layer (media library)
speech Enable text-to-speech support
test Enable dependencies and/or preparations necessary to run tests (usually controlled by FEATURES=test but can be toggled independently)
theora Add support for the Theora Video Compression Codec
tools Enable the Godot Editor for game development
udev Enable virtual/udev integration (device discovery, power and storage device support, etc)
upnp Enable UPnP port mapping support
vulkan Add support for 3D graphics and computing via the Vulkan cross-platform API
wayland Enable dev-libs/wayland backend
webp Add support for the WebP image format

Files

Manifest

Type File Size Versions
DIST godot-4.5.1-stable.tar.xz 43180564 bytes 4.5.1
DIST godot-4.5.2-stable.tar.xz 43877740 bytes 4.5.2
DIST godot-4.6.1-stable.tar.xz 44445668 bytes 4.6.1
Unmatched Entries
Type File Size
DIST godot-4.4.1-stable.tar.xz 37561040 bytes