Install this package:
emerge -a dev-games/irrlicht
If the package is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask dev-games/irrlicht
Or alternatively:
emerge --autounmask-write -a dev-games/irrlicht
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 1.8.5 | 8 | amd64 ~riscv x86 | 0 |
<pkgmetadata> <maintainer type="project"> <email>games@gentoo.org</email> <name>Gentoo Games Project</name> </maintainer> <longdescription> The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of games in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, world layers, tutorials, editors, bindings for perl, ruby, python, and so on. And best of all: It's completely free. </longdescription> <upstream> <remote-id type="sourceforge">irrlicht</remote-id> </upstream> </pkgmetadata>
Manage flags for this package:
euse -i <flag> -p dev-games/irrlicht |
euse -E <flag> -p dev-games/irrlicht |
euse -D <flag> -p dev-games/irrlicht
| Flag | Description | 1.8.5 |
|---|---|---|
| debug | Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces | ✓ |
| doc | Add extra documentation (API, Javadoc, etc). It is recommended to enable per package instead of globally | ✓ |
| Type | File | Size | Versions |
|---|---|---|---|
| DIST | irrlicht-1.8.4-patchset.tar.bz2 | 4813 bytes | 1.8.5 |
| DIST | irrlicht-1.8.5.zip | 21827696 bytes | 1.8.5 |
| Type | File | Size |
|---|