Install this package:
emerge -a dev-games/physfs
If the package is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask dev-games/physfs
Or alternatively:
emerge --autounmask-write -a dev-games/physfs
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 9999 | 8 | ~amd64 ~arm ~arm64 ~hppa ~loong ~ppc64 ~riscv ~x86 | 0 |
| 3.2.0 | 8 | amd64 ~arm ~arm64 ~hppa ~loong ppc64 ~riscv x86 | 0 |
<pkgmetadata> <maintainer type="project"> <email>games@gentoo.org</email> <name>Gentoo Games Project</name> </maintainer> <longdescription> PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. </longdescription> <use> <flag name="7zip">Enable 7zip/lzma archive support</flag> <flag name="grp">Enable Build Engine GRP archive support</flag> <flag name="hog">Enable Descent I/II HOG archive support</flag> <flag name="iso">Enable ISO9660 file support</flag> <flag name="mvl">Enable Descent I/II MVL archive support</flag> <flag name="slb">Enable Independence War SLB archive support</flag> <flag name="vdf">Enable Gothic/Gothic II VDF archive support</flag> <flag name="wad">Enable Doom WAD archive support</flag> <flag name="qpak">Enable Quake I/II QPAK archive support</flag> </use> <upstream> <remote-id type="github">icculus/physfs</remote-id> </upstream> </pkgmetadata>
Manage flags for this package:
euse -i <flag> -p dev-games/physfs |
euse -E <flag> -p dev-games/physfs |
euse -D <flag> -p dev-games/physfs
| Flag | Description | 9999 | 3.2.0 |
|---|---|---|---|
| 7zip | Enable 7zip/lzma archive support | ✓ | ✓ |
| doc | Add extra documentation (API, Javadoc, etc). It is recommended to enable per package instead of globally | ✓ | ✓ |
| grp | Enable Build Engine GRP archive support | ✓ | ✓ |
| hog | Enable Descent I/II HOG archive support | ✓ | ✓ |
| iso | Enable ISO9660 file support | ✓ | ✓ |
| mvl | Enable Descent I/II MVL archive support | ✓ | ✓ |
| qpak | Enable Quake I/II QPAK archive support | ✓ | ✓ |
| slb | Enable Independence War SLB archive support | ✓ | ✓ |
| static-libs | Build static versions of dynamic libraries as well | ✓ | ✓ |
| vdf | Enable Gothic/Gothic II VDF archive support | ✓ | ✓ |
| wad | Enable Doom WAD archive support | ✓ | ✓ |
| zip | Enable support for ZIP archives | ⊕ | ⊕ |
| Type | File | Size | Versions |
|---|---|---|---|
| DIST | physfs-3.2.0.tar.gz | 242857 bytes | 3.2.0 |
| Type | File | Size |
|---|