Install this package:
emerge -a games-arcade/openbubbles
If the package is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask games-arcade/openbubbles
Or alternatively:
emerge --autounmask-write -a games-arcade/openbubbles
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 1.2-r1 | 8 | ~amd64 ~hppa ~x86 | 0 |
<pkgmetadata> <maintainer type="project"> <email>games@gentoo.org</email> <name>Gentoo Games Project</name> </maintainer> <longdescription lang="en"> This is a clone of Evan Bailey's game Bubbles. Why did I reinvent the wheel? In this case, the wheel is made in Game Maker, so anyone who wants to do any serious programming would not be able to unless they A) ran Windows and B) ran a program that doesn't give the user very great power. OpenBubbles is written in C++ using SDL, so the programmer has some pretty powerful tools at his/her disposal; in addition, because SDL is cross-platform, OpenBubbles can be ported to any (major) platform, including Windows. Of course, I only run Unix, so I will only be producing Unix source code. Though it was a relatively minor issue, Evan's license is only semi-free because it doesn't permit commercial use of the source code. Now, you are free to make as much money as you want off of improvements of OpenBubbles (provided, of course, that you share them with me and everyone else under the GPL, too). </longdescription> </pkgmetadata>
| Type | File | Size | Versions |
|---|
| Type | File | Size |
|---|---|---|
| DIST | openbubbles-1.2.tar.bz2 | 1090220 bytes |