alephone
- Ebuilds: 2, Testing: 99999999 Description: Enhanced game engine version from the classic Mac game, Marathon
Homepage:https://alephone.lhowon.org/
alephone-apotheosis-x
- Ebuilds: 1, Testing: 1.1 Description:
A total conversion mod for Marathon Infinity running on Aleph One.
Apotheosis X pushes the boundaries of what's possible aesthetically with the marathon engine whilst retaining its low resolution 90's charm.
Homepage:https://www.moddb.com/mods/apotheosis-x License: bungie-marathon all-rights-reserved
chocolate-doom
- Ebuilds: 1, Testing: 3.1.1 Description:
Chocolate Doom aims to accurately reproduce the original DOS version of Doom and other games based on the Doom engine in a form that can be run on modern computers.
Homepage:https://www.chocolate-doom.org License: BSD GPL-2+
crispy-doom
- Ebuilds: 2, Testing: 7.1 Description:
Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.
Homepage:https://github.com/fabiangreffrath/crispy-doom/ License: BSD GPL-2+
doom-data
- Ebuilds: 1, Testing: 1.9 Description:
DOOM1.WAD is the IWAD used by the shareware version of Doom. It is a cut-down version of DOOM.WAD which contains only the first episode. Later on, "Doom 1" became a retronym for Doom after the release of Doom II.
Homepage:https://www.idsoftware.com License: freedist
dsda-doom
- Ebuilds: 1, Testing: 0.29.4 Description:
DSDA-Doom is a successor to the PrBoom+ source port with many new
features over it's predecessor, such as: support for Heretic, Hexen,
MBF21, etc., various speedrunning and TAS tooling, rewinding, a
palette-based OpenGL renderer, and full controller support.
Homepage:https://github.com/kraflab/dsda-doom/ License: GPL-2+ GPL-3+ BSD BSD-2 BSD-with-disclosure CC-BY-3.0 CC0-1.0 LGPL-2.1+ MIT public-domain
duke3d-data
- Ebuilds: 1, Testing: 1.0-r6 Description: Duke Nukem 3D (Atomic Edition) data files
Homepage:https://www.3drealms.com/ License: DUKE3D gog? ( GOG-EULA )
eduke32
- Ebuilds: 2, Testing: 20250704.10623 Description:
EDuke32 is an awesome, free homebrew game engine and source port
of the classic PC first person shooter Duke Nukem 3D - Duke3D
for short to Windows, Linux, Mac OS X, FreeBSD and several handhelds.
Homepage:http://www.eduke32.com/ License: BUILDLIC GPL-2 hrp? ( HRP ) offensive? ( HRP )
ezquake-bin
- Ebuilds: 1, Testing: 2.2-r3 Description: Quakeworld client with mqwcl functionality and many more features
Homepage:https://ezquake.sourceforge.net/ License: GPL-2
freedm
- Ebuilds: 1, Testing: 0.13.0-r1 Description:
FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom
project. Rather than the usual single-player focused levels, these
contain no monsters and are intended for deathmatch only. It is
compatible with mods for Doom II.
The Freedoom project aims to create a complete free content first person
shooter game. But Freedoom by itself is just the raw material for a
game: it must be paired with a compatible game engine to be played.
id Software released the source code to their classic game, Doom, under
the GNU General Public License. This means that the program code that
powers Doom is free; Freedoom complements this with free levels,
artwork, sound effects and music to make a completely free game.
Homepage:https://freedoom.github.io License: metapackage
freedm-data
- Ebuilds: 1, Testing: 0.13.0 Description:
FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom
project. Rather than the usual single-player focused levels, these
contain no monsters and are intended for deathmatch only. It is
compatible with mods for Doom II.
The Freedoom project aims to create a complete free content first person
shooter game. But Freedoom by itself is just the raw material for a
game: it must be paired with a compatible game engine to be played.
id Software released the source code to their classic game, Doom, under
the GNU General Public License. This means that the program code that
powers Doom is free; Freedoom complements this with free levels,
artwork, sound effects and music to make a completely free game.
Homepage:https://freedoom.github.io License: BSD
freedoom
- Ebuilds: 1, Testing: 0.13.0-r1 Description:
The Freedoom project aims to create a complete free content first person
shooter game. But Freedoom by itself is just the raw material for a
game: it must be paired with a compatible game engine to be played.
id Software released the source code to their classic game, Doom, under
the GNU General Public License. This means that the program code that
powers Doom is free; Freedoom complements this with free levels,
artwork, sound effects and music to make a completely free game.
Phase 1 is the first part of the single-player game, containing four
chapters which are nine levels each, smoothly paced for beginner
players. It is compatible with mods for the original Doom and The
Ultimate Doom.
Phase 2 is the second major part of the single-player game, a massive
32-level chapter expanding upon the same concepts present in Phase 1, as
well as containing additional monsters and the double-barreled shotgun!
The levels in this game tend to demand more skillful play than the
previous chapters. It is compatible with mods for Doom II.
Homepage:https://freedoom.github.io License: metapackage
freedoom-data
- Ebuilds: 1, Testing: 0.13.0 Description:
The Freedoom project aims to create a complete free content first person
shooter game. But Freedoom by itself is just the raw material for a
game: it must be paired with a compatible game engine to be played.
id Software released the source code to their classic game, Doom, under
the GNU General Public License. This means that the program code that
powers Doom is free; Freedoom complements this with free levels,
artwork, sound effects and music to make a completely free game.
Phase 1 is the first part of the single-player game, containing four
chapters which are nine levels each, smoothly paced for beginner
players. It is compatible with mods for the original Doom and The
Ultimate Doom.
Phase 2 is the second major part of the single-player game, a massive
32-level chapter expanding upon the same concepts present in Phase 1, as
well as containing additional monsters and the double-barreled shotgun!
The levels in this game tend to demand more skillful play than the
previous chapters. It is compatible with mods for Doom II.
Homepage:https://freedoom.github.io License: BSD
glxquake-bin
- Ebuilds: 1, Testing: 0-r3 Description: A binary that works with any 3D-graphics-card that supports the glx X-extension
Homepage:http://mfcn.ilo.de/glxquake/ License: GPL-2
industri
- Ebuilds: 1, Testing: 1.01 Description:
industri is a Quake based, single player game using a modified version of the
Tenebrae 1.x engine. The Tenebrae engine is an Open Source (GNU GPL) modification
of Quake that brings per-pixel lighting, stencil shadows, hi-res textures,
bumpmap and normalmaps to the gaming experince.
The focus of industri is a rich single-player game and engine. There is no
multi-player at all.
Homepage:http://industri.sourceforge.net/ License: GPL-2
legends
- Ebuilds: 1, Testing: 0.4.1.43-r2 Description:
Legends is a fast-paced first-person-perspective online multiplayer
game. The game is designed to take advantage of the beautiful
environments available from the Torque engine it is based on while still
offering the breakneck pacing and variety of styles available from such
classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell
style a lot of games espouse; the addition of a jetpack adds a third
dimension of mobility that makes skill, forethought, and restraint
necessities to winning.
Team sizes are going to be ideal between 10 and 15 on each side, and the
network code will allow anyone with any bandwidth to play relatively
smoothly. Game type offerings will range from the classic Capture the
Flag to our own new type, affectionately called "Knockout".
Plenty of maps will be provided by us, but the beauty of this game is
its customization possibilities. Mission creation has never been easier,
with a stable, full-featured editor integrated into the game engine
itself. Skins, models, and effects can all be modified by the end-user
with commonly available tools.
Homepage:http://legendsthegame.net/ License: Legends LGPL-2.1+
nexuiz
- Ebuilds: 1, Testing: 2.5.2-r2 Description: Deathmatch FPS based on DarkPlaces, an advanced Quake 1 engine
Homepage:http://www.nexuiz.com/ License: GPL-2
redeclipse
- Ebuilds: 1, Testing: 2.0.0-r1 Description: First-person ego-shooter, built as a total conversion of Cube Engine 2
Homepage:https://www.redeclipse.net License: ZLIB CC-BY-SA-4.0
rott
- Ebuilds: 1, Testing: 1.1.2-r1 Description:
THE STORY
You are part of an elite group of operatives called HUNT (High-risk
United Nations Taskforce), and you must stop a maniac cult leader from
killing millions of people. While scouting a remote island, you are
suddenly surrounded by enemy troops with guns blaring. In the distance
you see your boat--your only chance to escape--explode into matchsticks.
In front of you is a huge fortress monastery, and your only chance to
stop the madness. You are e quipped with awesome, high-tech weaponry
like heat-seeking missiles, split missiles, and the Flamewall cannon,
which leaves a trail of charred skeletons in its wake. You'll also find
magical instruments and weapons so incredible they defy description.
Homepage:https://www.icculus.org/rott/ License: GPL-2+
sauerbraten
- Ebuilds: 1, Testing: 2020.12.29 Description: Sauerbraten is a FOSS game engine (Cube 2) with freeware game data (Sauerbraten)
Homepage:http://sauerbraten.org/ License: ZLIB freedist
soldieroffortune
- Ebuilds: 1, Testing: 1.06a-r2 Description:
Soldier of Fortune is a first-person 3-D shooter based on the mercenary trade. You play as John, an ex-military mercinary who still has plenty of good friends on the inside. For a wad of bucks, you'll do the job -- no cares, no worries. Just get the gun, play for keeps, get paid, on to the next one -- that's your life. That's what you do. And you're good at it, one of the best even. But now is the time for your biggest challenge ever. The game was ported to Linux by the now defunct Loki Entertainment and is commercial software. You can still pick up a copy from Tuxgames (http://www.tuxgames.com), but supplies are limited, as the publisher is no longer in business.
Homepage:https://www.lokigames.com/products/sof/ License: LOKI-EULA
ut2003
- Ebuilds: 1, Testing: 2225-r6 Description:
Unreal Tounament 2003 is a first-person 3-D shooter and sequel to the 1999 Game of the Year, Unreal Tournament. The game was ported to Linux by Ryan "icculus" Gordon under contract from Epic Games and the Linux installer was released in the retail box. This game is commercial software and requires data from the original retail discs to play. If you're interested in checking out the technology behind Unreal Tournament 2003, you can "emerge ut2003-demo" to get the playable demo.
Homepage:https://en.wikipedia.org/wiki/Unreal_Tournament_2003 License: ut2003
ut2003-bonuspack-cm
- Ebuilds: 1, Testing: 1-r1 Description:
Unreal Tounament 2003 is a first-person 3-D shooter and sequel to the 1999 Game of the Year, Unreal Tournament. The game was ported to Linux by Ryan "icculus" Gordon under contract from Epic Games and the Linux installer was released in the retail box. This game is commercial software and requires data from the original retail discs to play. If you're interested in checking out the technology behind Unreal Tournament 2003, you can "emerge ut2003-demo" to get the playable demo.
Homepage:https://liandri.beyondunreal.com/Unreal_Tournament_2003 License: ut2003
ut2003-bonuspack-de
- Ebuilds: 1, Testing: 1-r1 Description:
Unreal Tounament 2003 is a first-person 3-D shooter and sequel to the 1999 Game of the Year, Unreal Tournament. The game was ported to Linux by Ryan "icculus" Gordon under contract from Epic Games and the Linux installer was released in the retail box. This game is commercial software and requires data from the original retail discs to play. If you're interested in checking out the technology behind Unreal Tournament 2003, you can "emerge ut2003-demo" to get the playable demo.
Homepage:https://www.moddb.com/games/unreal-tournament-2003 License: ut2003
ut2003-data
- Ebuilds: 1, Testing: 2107-r2 Description:
Unreal Tounament 2003 is a first-person 3-D shooter and sequel to the 1999 Game of the Year, Unreal Tournament. The game was ported to Linux by Ryan "icculus" Gordon under contract from Epic Games and the Linux installer was released in the retail box. This game is commercial software and requires data from the original retail discs to play. If you're interested in checking out the technology behind Unreal Tournament 2003, you can "emerge ut2003-demo" to get the playable demo.
Homepage:http://www.unrealtournament2003.com/ License: ut2003 MIT
ut2003-demo
- Ebuilds: 1, Testing: 2206-r5 Description:
Unreal Tounament 2003 is a first-person 3-D shooter and sequel to the 1999 Game of the Year, Unreal Tournament. The game was ported to Linux by Ryan "icculus" Gordon under contract from Epic Games and the Linux installer was released in the retail box. This game is a playable demo of the full commercial version.
Homepage:http://www.ut2003.com/ License: ut2003-demo