games-fps/chocolate-doom (gentoo)

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Install

Install this package:

emerge -a games-fps/chocolate-doom

If the package is masked, you can unmask it using the autounmask tool or standard emerge options:

autounmask games-fps/chocolate-doom

Or alternatively:

emerge --autounmask-write -a games-fps/chocolate-doom

Package Information

Description:
Chocolate Doom aims to accurately reproduce the original DOS version of Doom and other games based on the Doom engine in a form that can be run on modern computers.
Homepage:
https://www.chocolate-doom.org
License:
BSD GPL-2+

Versions

Version EAPI Keywords Slot
3.1.1 8 ~amd64 ~arm64 ~ppc64 ~x86 0

Metadata

Description

Maintainers

Upstream

Raw Metadata XML
<pkgmetadata>
	<maintainer type="project">
		<email>games@gentoo.org</email>
		<name>Gentoo Games Project</name>
	</maintainer>
	<longdescription lang="en">
		Chocolate Doom aims to accurately reproduce the original DOS version of Doom and other games based on the Doom engine in a form that can be run on modern computers.
	</longdescription>
	<use>
		<flag name="midi">basic support for MIDI files</flag>
	</use>
	<upstream>
		<doc lang="en">https://www.chocolate-doom.org</doc>
		<bugs-to>https://github.com/chocolate-doom/chocolate-doom/issues</bugs-to>
		<remote-id type="github">chocolate-doom/chocolate-doom</remote-id>
	</upstream>
</pkgmetadata>

Lint Warnings

USE Flags

Manage flags for this package: euse -i <flag> -p games-fps/chocolate-doom | euse -E <flag> -p games-fps/chocolate-doom | euse -D <flag> -p games-fps/chocolate-doom

Flag Description 3.1.1
doc Add extra documentation (API, Javadoc, etc). It is recommended to enable per package instead of globally
libsamplerate Build with support for converting sample rates using libsamplerate
midi basic support for MIDI files
png Add support for libpng (PNG images)
vorbis Add support for the OggVorbis audio codec

Manifest

Type File Size Versions
DIST chocolate-doom-3.1.1.tar.gz 2257534 bytes 3.1.1
Unmatched Entries
Type File Size