Install this package:
emerge -a media-libs/sdl-gfx
If the package is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask media-libs/sdl-gfx
Or alternatively:
emerge --autounmask-write -a media-libs/sdl-gfx
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 2.0.26-r2 | 8 | ~alpha amd64 ~arm ~arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc x86 | 0/16 |
| 2.0.26-r1 | 7 | ~alpha amd64 ~arm ~arm64 ~hppa ~loong ~mips ppc ppc64 ~riscv ~sparc x86 | 0/16 |
<pkgmetadata> <maintainer type="project"> <email>games@gentoo.org</email> <name>Gentoo Games Project</name> </maintainer> <longdescription> SDL graphics drawing primitives and other support functions The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. </longdescription> </pkgmetadata>
Manage flags for this package:
euse -i <flag> -p media-libs/sdl-gfx |
euse -E <flag> -p media-libs/sdl-gfx |
euse -D <flag> -p media-libs/sdl-gfx
| Flag | Description | 2.0.26-r2 | 2.0.26-r1 |
|---|---|---|---|
| cpu_flags_x86_mmx | Use the MMX instruction set | ✓ | ✓ |
| doc | Add extra documentation (API, Javadoc, etc). It is recommended to enable per package instead of globally | ✓ | ✓ |
| Type | File | Size | Versions |
|---|
| Type | File | Size |
|---|---|---|
| DIST | SDL_gfx-2.0.26.tar.gz | 1771164 bytes |