Install this package:
emerge -a dev-util/DirectXShaderCompiler
If the package is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask dev-util/DirectXShaderCompiler
Or alternatively:
emerge --autounmask-write -a dev-util/DirectXShaderCompiler
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 1.8.2407 | 8 | ~amd64 ~x86 | 0 |
<pkgmetadata> <maintainer type="person"> <email>denis7774@gmail.com</email> <name>Denis Reva</name> <description>rarogcmex</description> </maintainer> <longdescription lang="en"> The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs. </longdescription> <upstream> <remote-id type="github">microsoft/DirectXShaderCompiler</remote-id> </upstream> </pkgmetadata>
| Type | File | Size | Versions |
|---|---|---|---|
| DIST | DirectXShaderCompiler-1.8.2407.tar.gz | 24397154 bytes | 1.8.2407 |
| DIST | DirectXShaderCompiler-directxheaders-980971e835876dc0cde415e8f9bc646e64667bf7.tar.gz | 326310 bytes | 1.8.2407 |
| DIST | DirectXShaderCompiler-headers-2acb319af38d43be3ea76bfabf3998e5281d8d12.tar.gz | 522013 bytes | 1.8.2407 |
| DIST | DirectXShaderCompiler-tools-0cfe9e7219148716dfd30b37f4d21753f098707a.tar.gz | 3173510 bytes | 1.8.2407 |
| Type | File | Size |
|---|