sdlmame
- Ebuilds: 1, Testing: 0.174-r2 Description:
SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
possible to the base Win32 code. This means we can track changes faster than larger more conventional
ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major
app only needs to be done once per application, and it then applies across many operating systems. If
you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may
encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
non-Windows platforms to make and submit changes to the core MAME code, and we offer native
implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
Homepage:http://mamedev.org/ License: GPL-2+ BSD-2 MIT CC0-1.0
xmame
- Ebuilds: 1, Stable: 0.106-r4, Testing: 0.106-r4 Description:
Mame is an arcade machine emulator. Started in 1997 by Nicola Salmoria, mame started out as a
series of emulators for individual games. This series of emulators was combined into a simgle
multi-game emulator. This is the current form of mame; no longer a one-man show, there are over 100
contributors to the project.
Mame was created by Nicola Salmoria.
Mess is just like mame---a virtual machine emulator, only it doesn't emulate arcade machines but
rather computers and consoles.
Xmame/xmess are the Unix/X11 ports of the mame and mess projects. It makes mame/mess available on
*ix machines using the X11R6 X-Window System (and SVGAlib/ggi/XF86-DGA/OpenGL/SDL too).
Mame was orginally ported by Allard Van Der Bas, Dick the Ridder, Juan Antonio Martinez, and Hans
de Goede.
Xmame/xmess is currently maintained by Lawrence Gold.
Xmame/xmess is based on the mame/mess source code. Due to technical reasons beyond the scope of
this document, the mame/mess source may not compile under Unix. That's why the xmame/xmess project
exists. Each time mame/mess is updated, the code is tested (and patched if needed) under Unix. This
way xmame/xmess releases are always the same as their mame counterparts.
There are no plans for the independent development of xmame/xmess.
Homepage:http://x.mame.net/ License: XMAME
xmess
- Ebuilds: 1, Stable: 0.106-r3, Testing: 0.106-r3 Description:
Mame is an arcade machine emulator. Started in 1997 by Nicola Salmoria, mame started out as a
series of emulators for individual games. This series of emulators was combined into a simgle
multi-game emulator. This is the current form of mame; no longer a one-man show, there are over 100
contributors to the project.
Mame was created by Nicola Salmoria.
Mess is just like mame---a virtual machine emulator, only it doesn't emulate arcade machines but
rather computers and consoles.
Xmame/xmess are the Unix/X11 ports of the mame and mess projects. It makes mame/mess available on
*ix machines using the X11R6 X-Window System (and SVGAlib/ggi/XF86-DGA/OpenGL/SDL too).
Mame was orginally ported by Allard Van Der Bas, Dick the Ridder, Juan Antonio Martinez, and Hans
de Goede.
Xmame/xmess is currently maintained by Lawrence Gold.
Xmame/xmess is based on the mame/mess source code. Due to technical reasons beyond the scope of
this document, the mame/mess source may not compile under Unix. That's why the xmame/xmess project
exists. Each time mame/mess is updated, the code is tested (and patched if needed) under Unix. This
way xmame/xmess releases are always the same as their mame counterparts.
There are no plans for the independent development of xmame/xmess.
Homepage:http://x.mame.net/ License: XMAME