games-fps/quake3e (nbdy_overlay)

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Install

Install this package:

emerge -a games-fps/quake3e

Package Information

Description:
Quake3e is a modern, actively maintained engine for Quake III Arena based on the original id Tech 3 GPL source. It adds a Vulkan renderer alongside a reworked OpenGL one, high and uncapped framerates with correct frame timing, native widescreen/ultrawide support, improved networking, an integrated anti-cheat, and many quality-of-life fixes. It is fully compatible with the standard mods (CPMA, OSP, DeFRaG, Rocket Arena 3, Urban Terror, etc.). Renderers are loaded dynamically and selectable at runtime via the cl_renderer cvar.
Homepage:
https://github.com/ec-/Quake3e
License:
GPL-2

Versions

Version EAPI Keywords Slot
9999 8 ~amd64 ~x86 0
2025.10.14 8 ~amd64 ~x86 0

Metadata

Description

Maintainers

Upstream

Raw Metadata XML
<pkgmetadata>
	<maintainer type="person">
		<email>neotrax70@gmail.com</email>
		<name>NoBodyZ</name>
	</maintainer>
	<longdescription lang="en">
		Quake3e is a modern, actively maintained engine for Quake III Arena
		based on the original id Tech 3 GPL source. It adds a Vulkan renderer
		alongside a reworked OpenGL one, high and uncapped framerates with
		correct frame timing, native widescreen/ultrawide support, improved
		networking, an integrated anti-cheat, and many quality-of-life fixes.
		It is fully compatible with the standard mods (CPMA, OSP, DeFRaG,
		Rocket Arena 3, Urban Terror, etc.). Renderers are loaded dynamically
		and selectable at runtime via the cl_renderer cvar.
	</longdescription>
	<longdescription lang="fr">
		Quake3e est un moteur moderne et activement maintenu pour Quake III
		Arena, base sur les sources GPL d'id Tech 3. Il ajoute un renderer
		Vulkan a cote d'un renderer OpenGL retravaille, des framerates eleves
		et non plafonnes avec un frame timing correct, un support natif du
		widescreen/ultrawide, un reseau ameliore, un anti-triche integre et de
		nombreuses corrections. Il est entierement compatible avec les mods
		habituels (CPMA, OSP, DeFRaG, Rocket Arena 3, Urban Terror, etc.).
		Les renderers sont charges dynamiquement et selectionnables a chaud
		via le cvar cl_renderer.
	</longdescription>
	<use>
		<flag name="client">Build the graphical game client</flag>
		<flag name="dedicated">Build the headless dedicated server (quake3e.ded)</flag>
		<flag name="vulkan">Build the Vulkan renderer and make it the default (recommended)</flag>
		<flag name="opengl">Build the OpenGL (GL1/GL2) renderer</flag>
		<flag name="curl">Enable asynchronous HTTP/FTP map and pk3 downloads via cURL</flag>
		<flag name="vorbis">Enable Ogg/Vorbis music playback using system libogg/libvorbis</flag>
	</use>
	<upstream>
		<bugs-to>https://github.com/ec-/Quake3e/issues</bugs-to>
		<remote-id type="github">ec-/Quake3e</remote-id>
	</upstream>
</pkgmetadata>

Lint Warnings

USE Flags

Manage flags for this package: euse -i <flag> -p games-fps/quake3e | euse -E <flag> -p games-fps/quake3e | euse -D <flag> -p games-fps/quake3e

Flag Description 9999 2025.10.14
client Build the graphical game client
curl Enable asynchronous HTTP/FTP map and pk3 downloads via cURL
dedicated Build the headless dedicated server (quake3e.ded)
opengl Build the OpenGL (GL1/GL2) renderer
vorbis Enable Ogg/Vorbis music playback using system libogg/libvorbis
vulkan Build the Vulkan renderer and make it the default (recommended)

Manifest

Type File Size Versions
DIST quake3e-2025.10.14.tar.gz 18270289 bytes 2025.10.14
Unmatched Entries
Type File Size