apple-java-extensions-bin
- Ebuilds: 1, Stable: 1.5-r3 Description:
This is a pluggable jar of stub classes representing the new Apple eAWT
and eIO APIs for Java 1.4 on Mac OS X. The purpose of these stubs is to
allow for compilation of eAWT- or eIO-referencing code on platforms other
than Mac OS X
Homepage:http://developer.apple.com/samplecode/AppleJavaExtensions/ License: Apple
asm
- Ebuilds: 2, Stable: 9.4, Testing: 9.4 Description:
ASM is a Java bytecode manipulation framework. It can be used to
dynamically generate stub classes or other proxy classes, directly in
binary form, or to dynamically modify classes at load time, i.e., just
before they are loaded into the Java Virtual Machine.
ASM offers similar functionalities as BCEL or SERP, but is much more
smaller (25KB instead of 350KB for BCEL and 150KB for SERP) and faster
than these tools (the overhead of a load time class transformation is of
the order of 60% with ASM, 700% or more with BCEL, and 1100% or more
with SERP). Indeed ASM was designed to be used in a dynamic way* and was
therefore designed and implemented to be as small and as fast as
possible.
Homepage:https://asm.ow2.io License: BSD
jinput
- Ebuilds: 1, Testing: 2.0.6-r4 Description: The JInput Project hosts an implementation of an API for game controller discovery and polled input. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems with intention of making the development of high performance games in Java a reality.
Homepage:https://java.net/projects/jinput License: BSD
jutils
- Ebuilds: 1, Testing: 1.0.0-r3 Description: The JUtils project hosts an implementation of a set of APIs utilized by other Java Game Technology Group projects (e.g. JInput, JOAl, JOGL). Some of those other projects may have build and/or run-time dependencies on the jutils.jar file.
Homepage:https://java.net/projects/jutils License: BSD
lwjgl
- Ebuilds: 1, Testing: 2.9.3-r3 Description: The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound.
Homepage:http://www.lwjgl.org License: BSD
lwjgl3
- Ebuilds: 1, Testing: 3.1.3-r2 Description: LWJGL is a Java library that enables cross-platform access to popular native API
Homepage:https://www.lwjgl.org/ License: BSD