Total Annihilation engine reimplementation in Go.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Open-source engine reimplementation of Total Annihilation: Kingdoms (C11, native + WebAssembly). Bring your own game files.
The procedural generation voxel engine
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Descent 3 by Outrage Entertainment
A level editor for classic Tomb Raider engines and custom engines such as Tomb Engine, TRX and TRNG
A new and modern engine for custom Tomb Raider levels incorporating classic features and new enhancements.