A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld’s Waylith engine.
Total Annihilation engine reimplementation in Go.
Open-source engine reimplementation of Total Annihilation: Kingdoms (C11, native + WebAssembly). Bring your own game files.
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Descent 3 by Outrage Entertainment
The procedural generation voxel engine
A new and modern engine for custom Tomb Raider levels incorporating classic features and new enhancements.
A level editor for classic Tomb Raider engines and custom engines such as Tomb Engine, TRX and TRNG