Install this package:
emerge -a dev-games/ode
If the package is masked, you can unmask it using the autounmask tool or standard emerge options:
autounmask dev-games/ode
Or alternatively:
emerge --autounmask-write -a dev-games/ode
| Version | EAPI | Keywords | Slot |
|---|---|---|---|
| 0.14-r1 | 7 | amd64 ~arm64 x86 | 0/6 |
<pkgmetadata> <maintainer type="project"> <email>games@gentoo.org</email> <name>Gentoo Games Project</name> </maintainer> <longdescription> ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. </longdescription> <use> <flag name="double-precision">more precise calculations at the expense of speed</flag> <flag name="gyroscopic">enable gyroscopic term (may cause instability)</flag> </use> <upstream> <remote-id type="sourceforge">opende</remote-id> <remote-id type="bitbucket">odedevs/ode</remote-id> </upstream> </pkgmetadata>
Manage flags for this package:
euse -i <flag> -p dev-games/ode |
euse -E <flag> -p dev-games/ode |
euse -D <flag> -p dev-games/ode
| Flag | Description | 0.14-r1 |
|---|---|---|
| debug | Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces | ✓ |
| doc | Add extra documentation (API, Javadoc, etc). It is recommended to enable per package instead of globally | ✓ |
| double-precision | more precise calculations at the expense of speed | ✓ |
| examples | Install examples, usually source code | ✓ |
| gyroscopic | enable gyroscopic term (may cause instability) | ✓ |
| static-libs | Build static versions of dynamic libraries as well | ✓ |
| Type | File | Size | Versions |
|---|
| Type | File | Size |
|---|---|---|
| DIST | ode-0.14.tar.gz | 4018146 bytes |