| Package |
Local Description (use.local.desc) |
Metadata Description (metadata.xml) |
| dev-games/godot |
Use double-precision floats (default: single-precision)
|
Use double-precision floats (default: single-precision)
|
| dev-games/ode |
more precise calculations at the expense of speed
|
more precise calculations at the expense of speed
|
| games-sports/xmoto |
more precise calculations at the expense of speed
|
more precise calculations at the expense of speed
|
| media-libs/aubio |
Compile in double precision mode.
|
Compile in double precision mode.
|
| media-sound/csound |
Use double-precision floating point for audio samples
|
Use double-precision floating point for audio samples
|
| sci-biology/fasttree |
use double precision instead of single-precision floating point (2x memroy required)
|
use double precision instead of single-precision floating point
(2x memroy required)
|
| sci-chemistry/gromacs |
More precise calculations at the expense of speed
|
More precise calculations at the expense of speed
|
| sci-libs/metis |
Use double- rather than single-precision floating-point representation
|
Use double- rather than single-precision floating-point representation
|
| sci-physics/bullet |
Build libraries in double precision
|
Build libraries in double precision
|